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Facts
and Questions
1.
Why Peterson High?
2. Is this suitable for children?
3. How accurate is this?
4. I've seen these simulations before. Why
is this better?
5. Can I go into a classroom, library or
gymnasium?
6. What is different from this than an animation
or video?
7. What kind of player do I need?
8. How do I maneuver? Do I need to purchase
a special joy stick?
9. How fast will it run on my computer?
10 Will it play on older NT systems with
Open GL?
11
Where do I get it?
12 Is it possible to put custom faces on characters?
13 How far can this go?
DOWNLOAD
GALLERY
ANIMATION
(6.9 mb WMV as captured from simulation)

INSTRUCTIONS
BACK
1.
Why Peterson High?
It is the
school I attended and felt ideal to see if this concept will take off.
2.
Is this suitable for children?
Yes.
3.
How accurate is this?
Extremely
accurate. If fact, those of you familiar with the campus are aware that
the terrain rises to the west. This has been accounted for with full ground
collision.
4.
I've seen these simulations before. Why is this better?
Other simulations
lack the detail. Marian A. Peterson covers the entire campus, from the
gymnasium back to the auto shop. Taking advantage of VRML's Level of Detail
(LOD) feature, geometry switches to the lowest LOD as the viewer moves
away. You may also notice in the screen shots that some buildings contain
actual dimension rather than a photographed texture projected onto a flat
surface. All of this takes time to implement and test, but viewers gain
a richer environment that other projects lack.
5.
Can I go into a classroom, library or gymnasium?
With this
release, those areas are blocked. However, if this project receives enough
purchases, free upgrades will include those features.
6.
What is different from this than an animation or video?
Like a video
game, viewers can go anywhere they want to within the database?
7.
What kind of player do I need?
You need to
install Cortona, by Parallel Graphics. It's free and runs on top of IE.
Get Cortona
8.
How do I maneuver? Do I need to purchase a special joy stick?
You simply
move the mouse up to go forward, right and so on. The Cortona viewer also
allows users to look up and jump to different starting points that have
been provided.
9.
How fast will it run on my computer?
That depends
on the quality and speed of your accelerator card. The database has been
designed to run as smoothly as possible, but the latest hardware and drivers
are recommend.
10.
Will it play on older NT systems with Open GL?
Yes. However,
Open GL does not support some of the features in this simulation. For
example, you cannot see through an open window. Windows 2000/XP+ and MAC
with the latest OS is recommended.
11.
Where do I get it?
Click
here.
12.
Is it possible to put custom faces on characters?
Although there
are presently no characters, in future releases, I plan to plant various
3D posed characters throughout the database, providing it receives enough
purchases. A template will be provided allowing the user to replace the
default face with their own. The user would merely need an inexpensive
paint application, such as Adobe Elements. Billboard objects can also
be planted, allowing the user to insert group shots taken. For example,
you can insert a still shot of the football team standing in front of
the gymnasium.
13.
How far can this go?
Technologies
exists today which allow viewers to see photo-realistic people -- who
appear in 3-D -- in a real-time 3-D environment. Patented by
Archvision,
360 images are captured from the subject character, usually as they stand
on a rotating cylindrical platform. The images are applied as a texture
map to a billboard plane in the 3-D scene. Rotating on its z-axis,
the plane always faces the viewer as they move about. The 3-D engine chooses
the correct image to project relative to the viewers position.
Other
technologies allow viewers to be fully immersed. The EON ICUBE™
by EON
provides up to 6 rear projected walls in a 10'x10'x10' room. Stereoscopic
shutter glasses and surround sound enhances the virtual reality experience
as the viewer moves about.
By
populating this Peterson high school database with many billboard planes
and using the latest hardware immersion solutions, a crowded high school
with a convincing VR experience in can be achieved.

Copyright
©1995-2004 Mike Carroll Jr. Productions. All rights reserved.
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