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My name is Mike Carroll Jr. and I am a graphic artist professional. In the past ten years, I've specialized in real-time simulation, virtual reality technology and 3D animation. I'm also a photo-realistic fine-artist.

Part of the Reality Response team, a division of AIS, Inc. located in Monterey, CA., our main product was SVS™, a specialized software designed for real-time interactive network scenario authoring. Our art department built 3D databases for use in this application. I was given a month to build the Petco Park stadium in San Diego, CA. Without floor plans, other than on-line images and outdated Google earth satellite pictures showing only the stadium's foundation, the task was still completed on schedule.

The art director was pleased, but asked now to destroy it -- and by the way -- redo the originally hacked convention center (home to 2007 SIGGRAPH) while you're at it. In the next several days, a "dead state" was created of the structure's entrance, and another three or so to make the convention center look cool. Once delivered to the programmer, the stadium could be destroyed at the the push of a button, complete with explosion, fire and smoke. The final goal was a rich database for Homeland Security to practice terrorist scenarios at heavily populated ballparks. Check out the results and play testimonial.

CGSD, Inc, specialized in virtual simulation technologies. Located in Mountain View, CA., their major client was SimulTainment Corp. Headed by John Barnes, heir to the Barnes & Noble bookstore chain, his project required creating a virtual island for a high-end motion-based flight simulator, AeroBall™. The display technology is almost identical to NASA's Vertical Motion Simulator (VMS) at the AMES Research facility in Mountain View, CA. In fact, the AeroBall simulator was on loan to AMES and resided in a building adjacent to the VMS.

Another project involved a virtual creation of Berkeley, CA. for Computer Graphics Systems Development Corporation's (CGSD) DS-230 driving simulator. Using state-of-the-art image processors, a driver in the virtual vehicle can travel through the streets of the town. This is available in both a head mounted display/tracker version or three viewing screens surrounding the viewer. Brought to a SIGGRAPH (1999) Convention in Los Angeles, CA, it was a big hit.

My fine-art work is quite well known in the Silicon Valley. These photo realistic acrylic paintings have been spotlighted in newspapers, magazines and on television. Four of the original pieces were sold to the City of Mountain View, CA and have a home in their library.

Several honors have been achieved through the years, including a First Place award in the Corel World Design Contest. An illustration of a Dodge, this vector drawing has been featured in various magazine articles. It also landed a spot in the book, CorelDRAW7:The Official Guide.

Most recently, a library of high-quality 3-D digital models are offered for download on-line. Ranging from vehicles, characters, street furniture and vending equipment, they have been used by gamers and video production companies. Custom models are also available upon request.

Print Interviews

Santa Clara American

San Jose Mercury News

Slot Box Magazine

Corel Magazine

TV Appearances

Bay Area Focus KGO TV

Date Book KNTV

 

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Copyright ©1995-2003 Mike Carroll Jr. Productions. All rights reserved.

 

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